![]() ![]() Removed Crows from the sleeper spawn list. Class Papers and Class Selection had its exploits removed Fixed models for Kukri Variants Not Showing Increased Probability of Resident Evil Mansion Added spring and cloth to wrench as repair items Removed burning effect when walking on open station flames (was causing glitches that would set you on fire) Class Crates will no longer destroy into a class crate Farmer now gets 2 repair kits and 3 forged iron You can no longer get a Class Paper from destroying a Kit Fixed all Progression descriptions for classes Localization-Quest updated with new opening text The first time the game loads it will take awhile (typically 3-4 minutes). Using the Mod Installer tool, launch the game. Since this modification of the original game uses a separate copy of files, it is important that you launch the correct copy of 7 Days to Die. ![]() It is more effective against a single Zombie and will not be very effective when dealing with a group of Zombies at close quarters. Cold drinks can now be warmed in microwaveĪ Stick is a very basic short range weapon and can kill an average Zombie with six direct hits to the head or 17 hits or more to the body. Fixed Blunt Class Perk from saying 4 to 3 levels ![]() Removed 2 Load Heavy POIs from the Mixer to accomodate servers and lower end systems ![]()
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